Are you a self directed, talented gameplay animator who has production experience with Unreal and the necessary skills to make gameplay look and feel amazing?
We’re looking for a mid to senior level gameplay animator (depending on experience) to help our team take an original open world IP project from early production phase through launch. If you dream about beautiful animation and great gameplay and want to help define the animation style for our next game, keep reading!
If you are a team player who possesses excellent communication skills, a strong sense of accountability, and a desire to collaborate and learn, we’d love to talk with you!
Please note, relocation assistance or remote work within the United States may be available for this role.
Responsibilities
Support, collaborate, and innovate solutions to improve gameplay readability, storytelling and design mechanics using animation with lean direction and support.
A strong understanding of authoring and implementing key-frame animation for characters, creatures, and other assets.
A gameplay-first focus. The ability to rapidly prototype and iterate on an animation to get the perfect gameplay fee.
Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
Created and maintained animation workflows, pipelines, and processes for first and/or third person action games (preferably shooters) using Maya/Max/MotionBuilder, and implemented them in Unreal.
3+ years game industry employment and at least 1+ shipped titles. We’d love to see your portfolio!
A knack for creating and maintaining animation documentation.
A desire to share your techniques and mentor folks.
Qualifications
Experience setting up character and facial rigging.
Unreal expertise including anim blueprints, montages, and overall animation workflow
Excellent interpersonal, written and oral communication skills.
Eager to try new tools and tech such as local mo-cap and the latest Unreal tech.
Self-starter with an entrepreneurial mindset and the ability to operate within an agile, fast-paced, and sometimes ambiguous environment.
Preference for Candidates With
Traditional animation skills.
Mo-cap experience (directing and clean-up).
First person animation experience.
‘T-shaped’ game dev skills (other skills such as modeling, vfx, lighting, coding, etc).
Passion for 3rd person action adventure games, and multiplayer games (PvE and PvP).
Modeling Skills